How to play
Mini G is a collection of minigames to play with friends, with no sign-up: just pick a name, create a room and share the 4-letter code. This page explains the rules of each of the 12 games. Common questions are answered in the FAQ.
The games
- Aim Arena
- Flash Memory
- Color Match
- Invisible Hunt
- Eagle Eye
- Classic Quiz
- Copycat King
- Bomb Relay
- Draw and Guess
- Broken Telephone
- Impostor
- Fill the Gap
Aim Arena
Hit as many targets as you can before time runs out.
- Players
- 1 to 8 players (you can play alone, against the clock).
- How to play
- Everyone plays at the same time, each in their own arena. A target appears: tap or click it before it disappears and another one shows up right away. Playing alone you see your personal score; with more players the highest score wins.
- Points
- Each target you hit gives points, more if it is small. Misses count too: accuracy (hits compared with attempts) multiplies your score, so clicking at random does not pay off. Consecutive hits start a combo.
- Frenzy
- everyone plays at their own pace, one target at a time and with no time limit: shots 1 to 10 have a still target, shots 11 to 20 move slowly, shots 21 to 30 move randomly and stay visible for 10 seconds, from shot 31 on they stay visible for only 5 seconds. Tapping outside the target, a target that expires or, in the first 20 shots, 30 seconds without touching anything count as a miss. You get one retry per game (restart from the same shot with a new target) and the others do not stop; a second miss knocks you out. Players who are out watch someone still in. Whoever hits the most targets wins (ties go to whoever got there first) and the game ends when everyone is out.
- Host settings
- difficulty (easy, medium, hard or Frenzy); duration (30, 45 or 60 seconds), targets of fixed or variable size and 1 to 3 targets at once are not used in Frenzy.
Tips, settings and frequently asked questions about Aim Arena →
Flash Memory
Memorize a sequence of symbols and recreate it before the others.
- Players
- 1 to 8 players (you can play alone).
- How to play
- For a few seconds you see a sequence of symbols (circle, triangle, square, star), then you rebuild it in the same order. Round after round the sequences get longer: from 3 up to 7 symbols (8 in Frenzy), depending on the difficulty.
- Points
- 100 points for each symbol in the right place; a perfect sequence earns another 100 points plus a speed bonus.
- Hard
- all the symbols are the same color, so you can only remember the shape.
- Frenzy
- all symbols are the same color, sequences grow from 3 to 8 symbols (one more every 5 rounds), 1 second per symbol to watch them (5 seconds at most) and 10 to repeat, and there is no final round. If you slip you get one retry per game: the same sequence is shown to you again (1 second per symbol, 5 seconds at most) and then you redo it with the full 10 seconds, while the others stay on hold (up to 10 seconds to decide, plus the time to review it); a second mistake knocks you out. Players who are out watch someone still in; the last player standing wins. Playing alone, it counts how many rounds you pass.
- Host settings
- difficulty (easy, medium, hard or Frenzy) and number of rounds (3, 5 or 7; not used in Frenzy).
Tips, settings and frequently asked questions about Flash Memory →
Color Match
Remember a color and recreate it from memory.
- Players
- 1 to 8 players (you can play alone).
- How to play
- For a few seconds you see a color, then you recreate it with three sliders (hue, saturation and brightness) without seeing it any more. If time runs out, the last position of your sliders counts. Results are revealed only at the end, round by round.
- Points
- Each round is worth 0 to 100 depending on how close your color is to the original; the total is the sum of the rounds.
- Frenzy
- you keep going round after round as long as your color is at least 93% similar to the original; the times are fixed: 4 seconds to remember and 20 seconds to recreate the color. At the end of each round you see a recap with the starting color, your color and your percentage. Below 93% is a miss: the whole room freezes (up to 10 seconds to decide, plus 4 for the player who retries to review the color) and you get one retry per game (the starting color is shown to you again for 4 seconds and then you get the full 20 seconds to recreate it); a second miss, or leaving the game, knocks you out. Players who are out watch someone still in. There is no final round: the last player standing wins; playing alone, it counts how many colors you pass.
- Host settings
- difficulty (standard or Frenzy), number of rounds (3, 5 or 7; not used in Frenzy), preview time (3, 4 or 5 seconds) and time to recreate the color (15, 20 or 30 seconds), both fixed at 4 and 20 seconds in Frenzy.
Tips, settings and frequently asked questions about Color Match →
Invisible Hunt
An invisible animal hides in the meadow: find it first by listening for how close you get.
- Players
- 1 to 8 players (you can play alone).
- How to play
- Move the mouse or drag your finger over the meadow: the animal (cow, cat, dog, pig or hen) makes its sound, more often and louder when you are close. When you think you found it, click or tap. The animal is the same for everyone in a given round. The round ends when everyone has found it or time runs out.
- Points
- From 1000 points if you find it right away down to 100 if you find it at the last moment: the faster you are, the more points you get.
- Host settings
- number of rounds (3, 5, 7 or 10) and round length (20, 30, 45 or 60 seconds).
- Tip
- Play with the sound on: the animal sounds are your only clue.
Tips, settings and frequently asked questions about Invisible Hunt →
Eagle Eye
Seven visual precision challenges: one shot each, the answer only at the end.
- Players
- 1 to 8 players (you can play alone).
- How to play
- Everyone plays the same challenge at the same time and each challenge is played only once, with no second try. The challenges are: Perfect lumberjack, Pastry chef, Barista, Elevator, Timekeeper, Center of mass and Tightrope walker. At the end of each challenge you see how close you got to the target.
- Points
- Each challenge gives points based on how precise your attempt is; anyone who sends nothing scores 0.
- Host settings
- which challenges to include (from one to seven; all seven by default) and the time per challenge (10, 15, 20 or 30 seconds).
Tips, settings and frequently asked questions about Eagle Eye →
Classic Quiz
Answer quirky quiz questions and score more points than the others.
- Players
- 1 to 8 players (you can play alone).
- How to play
- Everyone gets the same question with 4 options, in random order each time, and picks one before time runs out. You can change your answer until everyone has answered or time is up. Then the right answer is revealed, along with who answered what. You can play solo or in teams.
- Points
- 100 points for each correct answer, 0 for a wrong or missing one. There is no speed bonus. In team mode the team score is the average of its members' scores.
- Host settings
- number of questions (8 to 16), time to answer (10, 15, 20 or 30 seconds), single or team mode (2 to 8 teams, assigned by the host), difficulty (easy, medium, hard), one category or a mix of all, content language and final round (in the last questions the leaderboard stays hidden until the end).
Tips, settings and frequently asked questions about Classic Quiz →
Copycat King
Copy the text as fast and accurately as you can.
- Players
- 1 to 8 players (you can play alone).
- How to play
- Everyone sees the same text and types it into the text field. Each player is a little character who moves along a track as they progress through the transcription: a real speed race. The game goes on until everyone finishes or time runs out.
- Points
- 100 points to whoever completes the text correctly first, 80 to the second, 60 to the third and so on (20 less per place), with a minimum of 25.
- Host settings
- text length (short, medium, long), time (60, 90 or 120 seconds) and content language.
Tips, settings and frequently asked questions about Copycat King →
Bomb Relay
Pass the bomb by finding a valid word before the fuse burns out.
- Players
- 2 to 8 players.
- How to play
- Whoever holds the bomb sees a sequence of letters and must type a word that contains it: 3 to 32 letters, found in the dictionary of the chosen language and never used earlier in that game. If the word is valid the bomb goes to the next player. If it explodes while you hold it, you are out. The fuse lasts a random time, so nobody knows when it will blow.
- Points
- It is an elimination game: the last player standing wins.
- Host settings
- word language (Italian or English).
Tips, settings and frequently asked questions about Bomb Relay →
Draw and Guess
Draw the secret word, everyone else guesses in chat.
- Players
- 2 to 8 players.
- How to play
- Players take turns drawing: the drawer picks one of 3 words (if they do not pick within 30 seconds one is chosen at random), then a countdown starts. Everyone else types their guesses in the chat. Every 15 seconds a hint letter appears, up to a maximum of two. For drawing there are a brush, an eraser, a fill bucket, shapes, emoji, undo and redo, and you can zoom in on the drawing (mouse wheel, or two fingers on touch screens).
- Points
- Whoever guesses gets 100 points if first, 80 if second and so on (20 less per place), with a minimum of 25. The drawer gets 25 points for each player who guesses.
- Host settings
- turns per player (1 to 4), drawing time (30, 60 or 90 seconds) and word language.
Tips, settings and frequently asked questions about Draw and Guess →
Broken Telephone
Draw and describe in a chain: pass a drawing or a description to the next player and see how the story changes along the way.
- Players
- 3 to 8 players.
- How to play
- Everyone starts a chain by writing a sentence. Then the chains are passed around: whoever receives a text draws it, whoever receives a drawing describes it, alternating. There are as many turns as players and every chain goes through everyone. If you do not submit in time, your last draft is used. At the end the host reveals the stories one at a time.
- Points
- During the reveal each drawing (except your own) is voted with like, neutral or dislike, worth +1, 0 and −1 for the author. The leaderboard adds up the votes received by your drawings.
- Host settings
- writing time (20, 30, 45 or 60 seconds) and drawing time (from 30 seconds to 5 minutes).
- Tip
- To save the stories as a PDF use your browser's print dialog and choose “Save as PDF” (on iPhone: Share → Print).
Tips, settings and frequently asked questions about Broken Telephone →
Impostor
One of you doesn't know the secret word — find them before they bluff too well.
- Players
- 3 to 8 players.
- How to play
- Everyone privately receives the category and the secret word, except the impostor, who does not see the word. In turn everyone writes a clue (30 seconds) without using the word itself; then everyone votes for who they suspect (30 seconds). With at least 6 players the host can set 2 impostors: in that case each player votes for two different people.
- Points
- An impostor who is not caught gets 100 points. If caught, the 100 points are split (rounded down) among the players who voted for them. In case of a tie the impostor wins.
- Host settings
- number of rounds (2 to 10), clue rounds (2 to 5), 1 or 2 impostors, classic or extreme mode (the impostor does not even see the category), last chance (a caught impostor can try to guess the word) and content language.
Tips, settings and frequently asked questions about Impostor →
Fill the Gap
Complete the sentences with the words in your hand: the sentence that makes everyone laugh the most wins.
- Players
- 3 to 8 players.
- How to play
- A sentence with one or two blanks appears. Everyone picks from their own hand the word (or the two words) to complete it; if time runs out one is picked at random. Then the host shows the completed sentences one at a time, in random order and without the author, and everyone votes: each player has a single like, not for their own sentence, and can change it while voting is open. At the end of the round the authors are revealed. Once each, you can swap your whole hand, before submitting.
- Points
- The sentence with the most likes gives 1 point to its author (1 point to each in case of a tie; if nobody votes, 1 point to everyone). The first player to reach the set number of points wins.
- Host settings
- points to win (3 to 10, 5 by default), words in hand (4 to 8, 6 by default), choice time (20 to 90 seconds), voting time (15 to 60 seconds), sentences with 1 blank, 2 blanks or mixed, content language and reading the sentences aloud (off by default).
Tips, settings and frequently asked questions about Fill the Gap →