Here you will find, in chronological order, the main news about Mini G, written for players. The dates are those on which each change was published in the project.
A page for every game, guides, About and Contact
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Every game now has its own page with an overview, how a round goes, tips, host settings and frequently asked questions. Four practical guides have arrived (how to get started, how to organize a remote evening, which game to pick, how rooms and scores work), along with the About and Contact pages and this news page, all in Italian and English. The home page also shows an introduction to the site and the list of the twelve games right away.
English as the starting language and a new English name for Telefono senza fili
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Anyone opening the site for the first time sees the interface in English, and can switch language from the flag selector. Anyone who has already used the site by entering a room (their name is remembered on the device) keeps seeing Italian until they pick another language. In English «Telefono senza fili» is now called Broken Telephone. The app's English translations were reviewed and checked so they use a single spelling.
Background music and two audio levels
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The audio panel now has two separate volumes: one for game sounds and one for background music, with a menu to choose the music theme (themes with an available track are shown). The music lowers while the voice reading is speaking and stays off during the search in Invisible Hunt, where the volume of the animal sounds is a clue.
Real animal sounds in Invisible Hunt
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Cow, cat, dog, pig and hen now use real sounds instead of the synthetic ones used before.
Frenzy: after “Continue” the sequence or the color is shown again
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In Flash Memory and Color Match, when you use your resume with “Continue”, the sequence or the color is shown again before you restart: the sequence for 1 second per shape (5 seconds at most), the color for 4 seconds. Then you get the full round time, 10 seconds in Flash Memory and 20 in Color Match. The room stays paused during the replay.
Flash Memory Frenzy: shorter preview
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In Frenzy the sequence preview now lasts 1 second per shape, up to a maximum of 5 seconds. The other difficulties do not change.
Aim Arena: the shot sound plays on touch
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In Aim Arena the shot sound is heard at the moment you tap or click, without waiting for the result to be confirmed.
Frenzy arrives in Aim Arena, Color Match and Flash Memory
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The Frenzy difficulty is an elimination run: you keep going until you fail, with a single retry per match. In Aim Arena targets get harder in stages, in Color Match you need a similarity of at least 93%, in Flash Memory sequences grow up to 8 symbols. Players who are out can watch someone still in the race.
Frenzy leaderboards
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The best Frenzy scores of each game are in the «Leaderboards» panel, by week, month and all time. The top 5 scores per game and period are shown, with the name chosen by the player.
A more compact lobby and a side menu
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The top bar in the lobby is lower and the main actions are gathered in a side menu, leaving more room for content, especially on phones.
Sorting and filtering the games
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In the «Choose a game» screen you can sort the list and filter it by category, to find the right game faster.
Eagle Eye with seven challenges
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Eagle Eye offers seven one-attempt precision challenges, with renewed graphics and interactions; the host can choose which ones to include.
«How to play» and FAQ pages, invitation link previews and Copycat King
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The pages with the rules of the twelve games and the frequently asked questions arrived, in Italian and English. Invitation links show a preview in chats. Dictation was renamed «Copycat King» in English («Re dei copioni» in Italian).
Remembered name and zoom in drawing games
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The name you choose is remembered on your device and pre-filled on your next visit. In the drawing games you can zoom the board in to see the details.
Fill the Gap and the phone back button
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Fill the Gap is out, the game of sentences with blanks to complete and vote on. On phones the back button now asks for confirmation before taking you out of a room.